Difference between revisions of "Fixture Dialog"

From Light Forge Wiki
Jump to: navigation, search
(Channel Panel)
(Address)
 
(One intermediate revision by one user not shown)
Line 17: Line 17:
  
 
==Address==
 
==Address==
This is the [[DMX Address]] that your fixture will be assigned to.
+
This is the [[DMX Channel]] that your fixture will be assigned to.
  
 
==Use Multiple Addresses==
 
==Use Multiple Addresses==
Line 33: Line 33:
 
'''Color Coding:'''
 
'''Color Coding:'''
  
White: Addresses that are available.
+
'''White:''' Addresses that are available.
  
Gray: Addresses that are taken by other fixtures.
+
'''Gray:''' Addresses that are taken by other fixtures.
  
Cyan: The addresses that your current selection is occupying.
+
'''Cyan:''' The addresses that your current selection is occupying.
  
Red: Addresses that can't be patched because of overlapping channels.
+
'''Red:''' Addresses that can't be patched because of overlapping channels.

Latest revision as of 13:44, 24 February 2013

The Fixture Dialog is used to patch lighting fixtures to channels and give you the ability to control them.

Contents

[edit] Profiles

A profile is a system used to convert the information that you input into Lightforge into something that you lighting fixtures can process. There are two methods of creating profiles in Lightforge, node profiles, and scripted profiles.

[edit] Creating Profiles

Profile Node System

Profile Python Scripting

[edit] Name

The name is used to define what your fixture will be labeled throughout Lightforge.

[edit] Universe

This is the DMX Universe that your fixture will be assigned to.

[edit] Address

This is the DMX Channel that your fixture will be assigned to.

[edit] Use Multiple Addresses

This allows you to add multiple addresses or ranges or addresses to a single Lightforge fixture. This is useful for situations where you have multiple real fixtures that you would like to be assigned to a single fixture in Lightforge.

[edit] Count

The count option gives you the ability to add multiple sequentially addressed lighting fixtures of the same type.

[edit] Offset

This gives you the option to leave a specified number of empty channels between the sequential fixtures specified in "Count".

[edit] Channel Panel

The Channel Panel shows how the addresses the selected DMX Universe are being used.

Color Coding:

White: Addresses that are available.

Gray: Addresses that are taken by other fixtures.

Cyan: The addresses that your current selection is occupying.

Red: Addresses that can't be patched because of overlapping channels.

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox