New pages
- 19:22, 9 May 2013 Sample Addons (hist) [9,330 bytes] Chris Monson (Talk | contribs) (Created page with "=Select Children= <highlightsyntax lang=python> def onExecute(): #get list of selected groups groupList = api.groups.getSelectedGroups() if groupList != None: for group ...")
- 16:34, 9 May 2013 Addon (hist) [220 bytes] Chris Monson (Talk | contribs) (Created page with "=Methods= ==getDirectory()== '''getDirectory() As String''' This function returns the path of the current addon's folder. Usage: path = addon.getDirectory() print(path)")
- 16:31, 9 May 2013 Addons (hist) [3,045 bytes] Chris Monson (Talk | contribs) (Created page with "=Structure= The file structure of a Lightforge addon is very simple. It consists of a folder with at least one required script file named base.py, and optionally a xml file na...")
- 17:43, 7 May 2013 Api.cues (hist) [883 bytes] Chris Monson (Talk | contribs) (Created page with "=Methods= ==getCuelistCount== '''getCuelistCount() As Integer''' Returns the number of cuelists in this show. Usage: cuelistCount = api.cues.getCuelistCount() print(c...")
- 17:36, 7 May 2013 Api.scriptDirectory (hist) [98 bytes] Chris Monson (Talk | contribs) (Created page with "=scriptDirectory= Contains the path of the script directory Usage: print(api.scriptDirectory)")
- 19:29, 6 May 2013 Api.output (hist) [566 bytes] Chris Monson (Talk | contribs) (Created page with "==getDMX== getDMX(universe As Integer) As Byte() Returns a byte array containing all current dmx data for the specified universe. Usage: dmxValues = api.output.getDMX(0) ...")
- 18:46, 6 May 2013 Api.attributeTypes (hist) [287 bytes] Chris Monson (Talk | contribs) (Created page with "Enum AttributeTypes intensity pan tilt colorRed colorGreen colorBlue colorWheel_Secondary strobe gobo ...")
- 18:34, 6 May 2013 Api.groups (hist) [3,363 bytes] Chris Monson (Talk | contribs) (Created page with " =Methods= ==getAttribute== getAttribute(attribute As api.attributeTypes, groupPath As String) As Integer Returns the value for a specified attribute on a specified group ...")
- 18:23, 6 May 2013 API (hist) [4,287 bytes] Chris Monson (Talk | contribs) (Created page with "Groups Cues Output")
- 03:07, 27 February 2013 Show Controls Panel (hist) [1,162 bytes] Chris Monson (Talk | contribs) (Created page with "The Show Controls Panel gives you various functions used to create and run your show. ==Previous Cue== Moves playback time to the start time of the previous cue. ==Play Back...")
- 02:54, 27 February 2013 Show List Panel (hist) [633 bytes] Chris Monson (Talk | contribs) (Created page with "The Show List panel allows you to create multiple cuelists and move between them in a single show. ==Adding a Cuelist== To add a new cuelist, right click on an area of the sh...")
- 01:16, 27 February 2013 Timeline Panel (hist) [5,022 bytes] Chris Monson (Talk | contribs) (Created page with "The timeline panel is your main work space for working with cue timings, audio synchronization and midi show control. ==Cues== ==Cue Types== ===Hold=== ===Follow=== ===Track...")
- 14:04, 24 February 2013 Profile Node System (hist) [2,468 bytes] Chris Monson (Talk | contribs) (Created page with "The Profile Node System is a means of translating Lightforge's input values into values compatible with whatever lighting fixtures you may be using. ==Nodes== A node is a con...")
- 13:42, 24 February 2013 DMX Channel (hist) [140 bytes] Chris Monson (Talk | contribs) (Created page with "A DMX Channel is a value used to control lighting systems via the DMX Lighting Protocol. Each DMX channel has a value range of 0 to 255.")
- 13:39, 24 February 2013 DMX Universe (hist) [277 bytes] Chris Monson (Talk | contribs) (Created page with "A DMX universe represents 512 discrete DMX Channels that lighting fixtures can be addressed to. If you are using traditional DMX, a DMX Universe is equivalent to one DMX o...")
- 13:21, 24 February 2013 Fixture Dialog (hist) [1,594 bytes] Chris Monson (Talk | contribs) (Created page with "The Fixture Dialog is used to patch lighting fixtures to channels and give you the ability to control them. ==Profiles== ===Creating Profiles== ==Name== ==Universe== ==Ad...")